{MT} PlayerUnknown's Battlegrounds

Hello everyone,

The May update is a major update focused on improvements to stability and optimization, as well as the addition of Miramar.

Miramar will be available on live servers from May 24 00:00 PDT / May 24 09:00 CEST

The PUBG Xbox team has been constantly monitoring and reviewing your feedback from both the live servers and PTS. We are constantly focusing on improving service stability and game optimization.

Some examples of problems which we are improving this patch are:
Situations where the characters get stuck in the yet-to-be-loaded interior pop-ins.
Situations where objects (especially buildings) were rendering too slow for users to enter.

The May update adds a highly predictive-based loading system, which improves the system’s overall performance in order to facilitate more advanced and optimized map loading. It will change the priority of the loading process, which will improve loading of the area where the player decides to land.

This, as well as other improvements have been made to make loading of the map, objects and players a smoother experience overall. This system will become more effective as data is accumulated and as time goes on, you will experience more optimized and stabilized gameplay.

In addition, we’ve collected about 1,500 bug reports (including redundancies) from the past 4 PTS tests. Also, issues that may cause problems in the Live Server have been fixed in the May Update build. Community feedback on the May update will also be monitored and reviewed to help improve future patches.

We thank all the testers who participated actively in PTS.

Optimization / Stabilization

Both Miramar and Erangel have significantly improved overall game performance on the Xbox One/S/X and stability has also been improved.

Optimization and stabilization is still the dev team’s top priority. Our goal is to deliver constant improvements.

The free-fall and parachuting process has been optimized, leading to performance improvements during the initial stages of each game.
The world loading process has been optimized, allowing buildings and their interiors to load simultaneously and reducing the overall rendering time.
The handling of resources for unseen nearby characters’ movements has been optimized to improve performance of the game.
Handling resources of equipping and unequipping items of unseen nearby characters have been optimized to improve performance during the early game and to reduce the likelihood of crashes
Character inventory loading has been optimized, improving response time when opening inventory and reducing crashing.
Unoccupied vehicles/boats have been optimized to increase the overall performance of the game.

Contents

New map, ‘Miramar’ has been added.

Miramar will be available from: May 24 00:00 PDT / May 24 09:00 CEST

Miramar is intentionally designed to provide a vastly different Battle Royale experience.
It features extreme, elevated terrain and tall buildings with less trees which will give players new options for playing around cover.
The characteristics of ‘on road’ and ‘off road’ have been further differentiated. This will make the selection of vehicle type and decision to drive more critical/important.

New items are available on Miramar.

R45 is a revolver handgun which is available as world spawn
    It uses 45 ACP Ammo and up to six bullets can be loaded
    Red dot sights can be equipped
    Damage and accuracy rate is high and reload speed is faster than R1895
The Win 94 is a lever-action rifle
    It uses 45 ACP Ammo and up to 8 bullets can be loaded
    It can attach bullet loops
    It inflicts severe damage and it is a mid-range weapon suitable for high level players.
The sawed-off is a small shotgun
    It uses 12 gauge ammo and up to 2 bullets can be loaded
    This shotgun can inflict severe damage and equips to the handgun slot in the inventory
A recolored version of the Ghillie suit has been added

New vehicles have been added on Miramar:

The mini bus is a six-seater on-road vehicle, available on Miramar only.
    Its top speed and torque are low but it has strong durability
The pick-up truck is a four-seater off-road vehicle, available on Miramar only.
    It has a great suspension system and powerful torque, making it suitable for terrain with extreme elevation differences.
The motorbike and buggy have new skins on Miramar

Gameplay Features

Emotes have been added. Emote UI will show up if you press the LB+RB buttons at the same time. Choose an emote with the right analog stick and press down with the R stick to use the selected emote.
Scopes have been changed to be more realistic:
    Expanded all scopes’ field of view
    Added a parallax effect when moving weapons quickly while ADS
    Added vignetting (darker edges), chromatic aberration (color difference caused by light refraction), and a distortion effect on the edge of scopes
Aim acceleration can now be turned off in settings.
Setting menu has been specially improved for Xbox platform.
Colorblind mode and other modes that could help the gameplay have been added.
We’ve removed the grenade’s knockback effect for player characters when dealing non-lethal damage (if players are killed by a grenade, they’ll still be knocked back)
Added new grenade hit effects and animations
‘Key legends’ function has been added for gameplay controls. It can be turned off in settings.

Outgame

Lobby loading screen is now more clean.
Matchmaking can be started in the PLAY menu after selecting the game mode.
    Map selection will be added soon
Matchmaking UI has been improved, allowing more pleasant entrance into the game.
REWARDS menu has been changed to STORE menu.
    Go to CRATES in STORE menu to get crates.
    Go to MY ITEMS in STORE menu to open the crates you obtained.
Game option settings can now be popped up.
Leaderboard display method has been modified, allowing users below certain ranks to see their ranks in percentage.
Lobby UI overall has been improved.

Bugfixes

Fixed an issue causing punching to slow down movement while sprinting
In spectator mode, water sounds sometimes inappropriately continued after changing perspective. This has now been fixed
When preparing to throw grenades, the projection visualization no longer inappropriately penetrates through objects
You can now freelook while automatically swimming forward in water
Sights should no longer become blocked while in ADS position after attaching high-magnification scopes
Fixed an issue preventing some teammates’ map markers from showing on the compass
Fixed some problems preventing interacting pop-ups from functioning properly in certain situations
Fixed the problem preventing players from changing seats in vehicles
Fixed the problem wherein turning off BGM in the lobby setting window didn’t work
There was a bug causing players to sometimes get stuck in a leaning position (caused by going prone while leaning). This is now fixed.

We hope you enjoy the update and we look forward to reading all of your feedback.

Signed,
The PUBG Xbox Team

3 Likes

Sve lažu @ninja

1 Like

Prvih minuta do dvije je katastrofa, no sve dalje je skroz ok. Fps skoro pa i stabilan

Novi update, oko 9GB:
The next patch is planned for June 5, 2018. PUBG Corp. may push this patch out earlier, but if a critical issue arises, the team may delay the update.
The patch will include fixes for Xbox One Game Hub statistics not updating, as well as a fix for crashes. The developer is also implementing improvements to “Elastic Accuracy Control for Characters”, a system it recently introduced to reduce crashing and lag in heavily-populated areas. Lastly, there will be improvements to the “Prediction-based Level Streaming” system.

There are two major causes behind crashes and the first issue is being fixed with the next patch.
PUBG Corp. introduced some back-end changes to prepare for an upcoming feature and in some cases, the game would try to interact with this unfinished feature, causing it to crash. The other reason revolves around caching memory which is used to improve performance. This bug should be entirely resolved by the end of June.
Map selection is still in development but should be out soon.
Server performance is also causing problems and the team recently applied some network improvements to the PC servers. These optimizations should come to Xbox One soon once they’re stable.
There are many bumps and sharp terrain geometry around maps which can cause vehicles to explode. PUBG Corp. is working to smooth out the terrain on all maps and reduce these bizarre instances.
The team is investigating other problems like players teleporting after vaulting and matches not ending even those you’re the only player alive. These problems will be fixed in subsequent patches once the causes are isolated.

2 Likes

Ne znam kako pored kompa mozes pubg da igras na 30fps na xboxu

Ja sam je gotovo batalio… Da ne pričam kako na debeljku treba 20 sekundi da se učitaju teksture kada se prizemim padobranom… Katastrofa jedna, užas kako gube korak…

1 Like

Poslednji update je izgleda napravio više štete no koristi. Neverovatno sporo učitavanje tekstura i konstantno “kočenje” i lagovanje. Nisam zadovoljan…

4 Likes

Je l realno da je igra i dalje krs u tehnickom smislu?

PC Masterrace
Uzas o je optimizovana igra, al na PC bar grafiku mozes podesiti

Odigrah jednu i ne ostah gladan… :slight_smile:

2 Likes

With over 8 million players on Xbox One, PlayerUnknown’s Battlegrounds has been one of the most popular games on the platform since its release as a console launch exclusive in the Xbox Game Preview program. Today, you can join the Battle Royale phenomenon with the Xbox One X PlayerUnknown’s Battlegrounds Bundle, which comes with the following:

  • Xbox One X with a 1TB hard drive
  • Xbox Wireless Controller
  • Full-game download of PlayerUnknown’s Battlegrounds enhanced for Xbox One X
  • 1-month Xbox Game Pass trial
  • 1-month Xbox Live Gold trial

Od izlaska igra ima svakog meseca milion novih igrača. Svakako bi mogla bolje da radi ali je i dalje zabavna za igranje.

1 Like

bokte ala ovo ruzno izgleda :smiley:

Freedom fighters na PS2 izgledaju bolje

Edit: tek sad videh da je to mobile verzija :smiley:

1 Like

Kontam da će na konzolama raditi i izgledati ok tek na sledećoj generaciji. Možda ova nova (manja) mapa koju trenutno rade za konzole nešto promeniti…

Ja sam maltene skroz prešao na mobile. Kad preguraš prvih sat-dva napucavanja botova, tamo negdje do desetog levela, igra postaje dosta izazovnija, a protivnici stvarni.

@Akiris namjerno sam oborio svu moguću grafiku na low zbog frapsa i boljeg pregleda terena (manje detalja - bolja preglednost :slight_smile:), može mobile dosta bolje da izgleda.

Možda moja najbolja partija…

4 Likes

Fantazija

Konačno jedan konkretan update:

Xbox Game Preview Patch #17

Hello everyone,

Our latest PTS patch is ready to push to live servers! Thanks to everyone who participated in the PTS testing process. The issues that we fixed were in no small part thanks to your feedback and reporting.

We also want to thank everyone for their patience while we continue to improve performance of the game. Even though today’s patch is more content focused, we will continue to make game performance the best we can. As always, we are closely monitoring our community, so please continue to provide your feedback on the game!

Now, onto the patch notes!

Schedule:

PDT: July 17th 1AM (2 hour maintenance)

CEST: July 17th 9AM

OC and AS Server Merge

In an effort to improve matchmaking times, the OC and AS servers will merge to become OC/AS. The server will be located in Australia, so players in the OC region shouldn’t notice much of a change in performance.

Leaderboard Reset

We’re resetting the Leaderboard with the new patch! After the reset, the new Leaderboard will need to populate new statistics of at least 1,000 players, so it may appear to not have results for a short time.

Weapon & Item Balance

Weapons

Pistols
    Increased the damage of the P92, P1911, P18C, R1895, and R45
Shotguns
    Increased overall damage and effective range
    Shotgun chokes and duckbills are now less effective at decreasing spread (so the effective spread for a shotgun with a choke or duckbill will be similar to before)
    Increased limb shots modifier (shooting limbs now does more damage)
    Slightly decreased the damage of the S686 and S1897
    Reduced pellet spread
    Shotgun chokes can now be attached to the sawed-off
SMGs
    Adjusted SMGs to be more effective in short range combat
    Increased limb shots modifier
    Slightly increased the damage of the Micro UZI, UMP9, and Vector
    Decreased vertical recoil on all SMGs
    Decreased recoil and scope sway when moving in ADS (aiming down sights)
    Increased ADS transition speed
    To make the Vector a little easier to find, we’ve increased its spawn rate at the expense of the spawn rate of the UMP-9 (overall SMG spawn rate remains the same).
ARs
    Rebalanced ARs so none is the “objective” best—the power differential between each is now reduced, but each brings advantages to different situations.
    Slightly decreased the damage of the M16A4, SCAR-L, AUG, and M416
    Increased reload time by 30% for the SCAR-L, M16A4, and M416
    Increased reload time by 10% for the AKM
    Increased vertical and horizontal recoil for all ARs except the AKM
    Decreased recoil recovery rate for all ARs
    Restricted big scopes (8x and 15x) for use with all ARs
    Modified recoil animations for all ARs
    First shot (including first shot after recoil resets) from the M16A4 now has less recoil.
DMRs
    Increased head, body, and limb shot modifier
    Decreased the damage of the SKS
    Slightly increased the damage of the VSS and Mini14
    Increased vertical and horizontal recoil for all DMRs
    Decreased the recoil recovery rate for all DMRs
    Added new recoil animations for all DMRs
    Increased world spawn rate of DMRs.
    DMRs now use AR attachments (magazines, compensators, etc.) along with SR attachments
SRs
    Decreased basic damage of the M24 from 88 to 79
    M24 will no longer dropped in care package. It spawns in the world
    Both SR quickdraw magazines and SR extended quickdraw magazines now spawn only in care packages
Other guns
    Slightly increased the damage of the DP28 and M249
    Restricted big scopes (8x and 15x) for use with LMGs (DP28, M249)
    Reduced crossbow reloading time from 4 seconds to 3.5 seconds
Weapon sway has been adjusted for all weapons (slightly increased side-to-side movement). And sway is now more pronounced when holding your breath.
    Weapon sway when moving is now also reduced by the cheek pad attachment
    Cheek pads now help you recover from weapon sway more quickly after moving

Other Item Balance

Level three helmets now only spawn in care packages (and one is guaranteed to be in every care package)
We’ve reduced the spawn rate for AR extended quickdraw magazines
Adrenaline syringes now spawn (rarely) alongside normal loot in the game world
Adjusted the casting time of Adrenaline syringe from eight seconds to six seconds
The tactical stock and cheek pad are now less effective at improving recoil recovery rate. It now improves ADS speed.

Gameplay

Along with all the balance changes, we’re introducing a new weapon, a new vehicle for Miramar, and a ton of new weapon attachments.

New Weapon

Added the SLR

The SLR spawns alongside normal world loot. It’s a DMR which uses 7.62mm ammo and contains 10 bullets per magazine (20 bullets when extended.)
The SLR is more powerful than the SKS but has more recoil. Recoil control is the key to using the SLR effectively.

New Vehicle

The Mirado is a classic muscle car: a fast, four-seat sedan that’s limited to Miramar. It can be found around downtown areas and main city streets

Think of the Mirado as a compliment to the other unique vehicles on Miramar: The van is extremely sturdy, but slow and ineffective when taken off-road; The pickup is great for off-road travel; And the Mirado is the fastest way to blaze down a highway.

New Attachments

Duckbill – A new attachment for shotguns (S1897, S12K). It decreases vertical pellet spread but increases horizontal bullet spread
    Attachable to S1897, S12K

Light Grip – It decreases first shot/single shot recoil by about 15%. Animation kick reduction has been changed to 20% (from 30%).
    Attachable to ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS, Vector)

Thumb Grip – It reduces vertical recoil but increases horizontal recoil. It also increases the recoil recovery time
    Attachable to – ARs, SMGs, DMRs (UMP9, AUG, M416, SCAR-L, SKS)

Half Grip – It reduces vertical and horizontal recoil and also reduces recoil recovery time
    Attachable to – ARs, SMGs, DMRs (UMP9, Vector, AUG, M416, SCAR-L, SKS)
Scope 3x – This scope has fixed 3x magnification with an illuminated reticle. It’s discoverable as a common world-drop item
Scope 6x – This scope has variable 3x–6x magnification. It’s discoverable as a rare world-drop item.

Throwables

Improvements have been made to throwables (frag grenades, stun grenades, and molotovs).

Weight changes
    Frag grenade: Increased from 12 to 18
    Molotov cocktail: Decreased from 18 to 16
    Smoke grenade: Decreased from 16 to 14
    Stun grenade: Decreased from 14 to 12

Increased frag grenade damage and effective range
    Frags previously had to be within 2.6m of player models to deal lethal damage. They now deal lethal damage within 3.5m, moderate damage from 3.5m through 8.5m, and low damage from 8.5m through 10m.
Stun grenades’ blinding effects have been improved
    First, let’s explain some terms. “Direct effect” is defined as stun grenade explosions occurring within a 100˚ angle of the player’s visual field. “Indirect effect” occurs when stun grenades explode outside of that “direct effect” range and players are within 5.5m of the explosion
    The maximum effective range of stun grenade has been increased to 20m
    Depending on distance from the explosion, the direct effect can blind the player for a maximum of 5.5 seconds, and a minimum of one second (when 20m away).
    Depending on distance from the explosion, the indirect effect can blind the player for a maximum of three seconds.
    Characters blinded by a stun grenade now cover their faces. This is a new animation.
    Spectators are now also blinded when spectating someone hit with a stun grenade
    Stun grenades will now briefly blind and deafen the thrower if they explode behind their back when cooked.
    You’ll now be unable to ADS while blinded.
Molotov cocktails now have new effects and their damage has been increased.
    Molotovs can now deal indirect damage and burn damage (as damage over time), depending on whether or not you’re standing directly in the flames. If you’re in the flames you’ll take both types of damage.
    Indirect damage (taken when standing in the flames) has been increased from 10 to 12.5 damage per second.
    After catching fire, players will take burn damage as damage over time (10 damage per second) for a total of four seconds.
    You’ll now be unable to ADS while taking burn damage.
    Flames now spread further along wooden surfaces in houses
    Flames from Molotovs spread further if another Molotov is thrown on top of the flames.
    A new animation has been added for character models who are suffering burn damage. They’ll attempt to pat out the flames using their hands.

Character Movement

We’ve slightly decreased the movement speed when holding SRs, LMGs (M249, DP28) and shotguns. Your equipped weapon affects both your sprinting speed and your running (normal movement) speed.
We’ve removed the first shot delay when your character is not sprinting
Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights
The amount your camera shakes after being shot (“aim punch”) now depends on the amount of damage received.

Boat and Swimming Adjustments

Boats now sink when destroyed
We’ve made some adjustments to the way swimming works to reduce the effectiveness of hiding underwater.
    We’ve decreased the maximum submersible time from 35 to 15 seconds
    Once you’ve run out of air, you’ll now take 10 damage per second (up from four damage per second)
    We’ve increased the delay for breath recovery time from one to four seconds. (In other words, when you lift your head up out of the water, it’ll now take four seconds before you begin to recover your breath)

The Blue Zone indicator bar located above the minimap has been improved

Others

On Erangel, all windows with bars have had the glass removed.
Added 26 graffiti images to buildings in Erangel and Miramar.
Added advertisement banners for PGI (PUBG Global Invitational) to buildings and billboards on Erangel and Miramar
The winning player or team will now be given approximately 8 seconds to celebrate their victory before the match ends and results are displayed.
    Spectators can also watch the winning player or team celebrate
To improve visibility of the Blue Zone in the map, areas under the Blue Zone are now colored blue

UI / UX

A marker has been added to the map that allows players to check the flight path of the plane.
    The path is visible from when players are at the waiting lobby up until the point when they fall down to their final drop destination.
Added a UI message showing when healing items can’t be used.
Improved the in-game minimap
    The mini map now dynamically zooms in or out depending on the character’s movement speed, enhancing your ability to see what’s around you.
You can now change the reticle style and color on the red-dot, holo-sight, and 2x scope using the scope zeroing keys (hold rb, then move L-stick while ADS: brightness, hold rb then press ↑/↓: reticle shape change, color change)

Performance

We’ve improved the character model rendering process to prevent some small frame drop issues.
We’ve optimized character movement and animation while skydiving to improve framerate when multiple players are nearby.
We’ve made some improvements to our network code to reduce network latency.
Character data calculated radius has been reduced to increase server and client performance.
Bike animations have been optimized.
Asset/Building loading in Miramar has been optimized.
Smoke effects (Smoke grenade, care package, etc.) have been optimized.
Parachuting animation has been optimized.
Level streaming has been optimized – rendering during the early stages of the game will be faster.

Once again, thanks to everyone who helped us test this big patch on the PTS or who continue to provide feedback on the game. You’re all helping us to make this game better, so please continue to share your feelings and experiences with us.

Thanks,

PUBG Xbox Team

https://www.pubg.com/2018/07/16/xbox-game-preview-patch-17/

2 Likes

Valjda će i finalna verzija na jesen i da to bude sve kako treba

1 Like

Upravo sam završio dva meča.
Veoma mi se sviđa to što sam video. Odlične promene, nove optike, novi dodaci za oružja, putanja aviona…ma milina jedna.
E i da, možda i najbolja stvar. SPECTATE mod.
Onog momenta, kada zaginete, možete da uključite spectate mod i prebacujete se u “lik” igrača koji vas je koknuo. Taj kada zagine, prebacujete se u onog ko je njega upucao, i tako sve do osobe koja na kraju ćapi piletinu.
Jako dobro!

5 Likes

Znači “štogod”

1 Like