{MT} PlayerUnknown's Battlegrounds

Grafika je i dalje tragi komedija, ali idu na bolje…

Moraću ovih dana da odigram par partija

Vabi me da kupim X, ali moram da radim i upgrade tv-a :grin:

Jeste… Mada bih ga uzeo i zbog fps-a…

1 Like

Gledam sinoć @ninja kako igra PUBG na S konzoli i sve izgleda i radi mnogo bolje od kad aam zadnji put video igru. Iskakanje iz aviona je mnogo lepše i fluidnije, jedino se prve texture i dalje sporije učitavaju. Posle je sve ok. Na par mesta je muljakavo kroz igru ali je to verovatno na uštrb stabilnog FPSa. UI izgleda preglednije.
Ovo je konačno dobro poboljšanje. Ako ovako nastave da peglaju možda 1.0 verzija konačno bude na vidiku.

1 Like

Malopre odigrali nekoliko mečeva @SlobeX , @Dexter995 , @Sasha85 i ja.
Igra klizi kao podmazana. A vidi se po tome što čak i ja beležim po koji kill.

4 Likes

Ima napretka, nadam se da će je finiširati uskoro

Nije gotova igra dok ne dodje do 60 frejmova. Trebaju je posteno optimizovati…ima tu ohoho prostora…samo su lenji i bole ih dupe…

Da vidite samo kada smo @ninja i ja saterali jednog jadnika u ćošak, u hangaru… Ja sa levog krila, ninja sa desnog… Naravno nije imao kud… :grin:

2 Likes

Nego da vas ubije obojicu… :joy:

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Umesto što zvocaš, bolje se priključi, pa pomozi kolezi.

3 Likes

Jeste, uvijek je lakše kad vidiš da nisi najgori u timu. :slight_smile:

3 Likes

Bez ispaljenog metka

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@robotnjik i ja odigrali nekoliko, na žalost, kratkih mečeva… U sve ijednoj smo posle prvog puškaranja izlazili kao poraženi…
Inače, ko nema igru, može da je kupi po nepunih 14€ na cdkeys

2 Likes

Novi update, oko 11GB:

Hello everyone,

We’re back with another Xbox community update and this week, we’ll be going over some new features coming to the game, going over some issues addressed this week, and also taking a look at some of next week’s hotfix.

Let’s get started.


Analog Movement

Analog movement has been a popular request for a very long time and we’re very happy to announce that it will be patched next week with the hotfix. The current movement system resembles playing with a keyboard, where the character is only able to move in 8 directions. This restricted character movement freedom to only 45 degrees between each direction. With the introduction of analog movement, players will be able to move freely in 360 degrees with the left stick on the controller.

We’ve prepared a short video to fully show the difference analog movement will bring to the game.
https://www.youtube.com/watch?time_continue=9&v=sMb8yLs637E
Once analog movement has been implemented, we’ll need your feedback on it. Let us know how it feels and how it can continue to improve once the hotfix has been applied!

PUBG Official Club

We’re introducing the PUBG Official Club, a new messaging platform for a wider audience, launching at the start of August. It works similarly to the hubs you’re familiar with, but with the added benefit of official posts from us. You will be automatically joined if you have a record of playing PUBG on Xbox, and it should be easily accessible for everyone. The posts made will be shown on the dashboard and will include space for comments to interact with the devs or your fellow players.

We’ll continue to post our announcements on other channels as well, but the PUBG Official Club should help improve visibility without having to seek out posts.
Bans

A few patches back, we introduced a reporting system for teamkilling. A big thank you to everyone who has been proactively reporting after being intentionally killed by a teammate. While a system like this doesn’t work well with automatic bans, we’ll be looking at cases and issuing out punishments in the following ways.

Times Banned


1st
1 Day


2nd
3 Days


3rd
7 Days


4th and onward
15 Days


We have a similar plan for solo players who team up and we’ll update you as soon as our plans are closer to being put into action.

We’ve also had some reports regarding players using illegal programs. We’re investigating internally and have also sent this information to the Xbox team. We take these issues very seriously and will not tolerate players interfering with the game’s system to break balance and harm user experience. Players who use any type of illegal programs will face permanent bans on the account and device level. If you suspect a player is using these types of programs, please let us know and we will investigate.

Desync

Players are reporting continued instances of desync. We’re looking at all possible causes of this issue, including the technical side of our build. While we research, we’re planning on implementing a ping based matchmaking system so people with similar pings get matched with each other in an effort to reduce instances of desync. In addition, we strongly advise players to play on servers closest to their geographical location for better matchmaking and for better gameplay.

And speaking of regions, in the recent patch, we merged the Asia and Oceania regions. The name of the new combined server was meant to be OC/AS, but it is currently shown incorrectly as just Oceania. We will change the name of the server to OC/AS as was originally intended.

Upcoming Hotfix

We’ve already discussed the upcoming analog movement addition, but we’d like to quickly go over a few of the other upcoming changes. We’ll provide more detail on these when we release the hotfix patch notes.

– Overall world loading and level streaming improvements.
– Detailed textures will load up faster on Xbox One X.
– Improved footstep sounds when on sand.
– Fixed a bug where loot boxes would not show after a player has died.
– Fixed crashes in certain situations.
– Optimized scoping.


Thanks for your continued feedback and support. Keep an eye out for this week’s hotfix and we’ll be back next week with another Xbox community update!

Thanks,

The PUBG Xbox Team

2 Likes

Ja sada pustio, nisam palio xbox nekoliko dana… Sviđa mi se ovo za kretnju

Opet apdejt ko cijela igra :wink:

2 posts were split to a new topic: PUBG 1.0 za Xbox One izlazi 4. septembra

Hey everyone,

Thanks to our community’s help in testing out our latest PTS patch, we are ready to push the update to our live servers! We will be updating the live servers to Game Preview Update #18. Please see the maintenance schedule and final patch notes below.

Update Schedule:
PDT: August 21 2:00AM (2 Hour Maintenance)
CEST: August 21 11:00AM (2 Hour Maintenance)

Please note that live servers will be down for a 2-hour maintenance period from the times above. The PTS will be available to play until the live server maintenance is complete.

Gameplay

Bullet penetration system is now applied to forearms.
When a bullet hits the forearm of the character, it will penetrate following its ballistic trajectory.
The result will be different depending on whether the forearm is blocking more vulnerable body parts.
When a bullet penetrates a forearm and strikes a more vulnerable body part behind it,
the greater damage will be applied. In other words, if a player’s forearm takes a bullet while blocking their head, the full headshot damage will be applied. This penetration system works for the head, torso, and waist only.
If a bullet penetrates the forearm, but no vulnerable body part is behind it, only the forearm damage will be applied
Forearm penetration is disabled for shotguns
When getting on a motorbike, if the driver’s seat is empty, it’s now much easier to enter the driver’s seat (and not accidentally get on the passenger seat).

UI/UX

Weapon attachment management when replacing items has been improved.
Removed or replaced attachments will now drop onto the floor if there is no room in your inventory.
When attaching directly from loot, the replaced attachment will be dropped on the floor if there is no room in your inventory.
When replacing an extended magazine with a quickdraw magazine, the extended magazine and overflow ammunition will be dropped on the floor if there is no room in your inventory.
Colorblind settings have been improved.
The following colors now change according to the selected colorblind type.
Scope and reticle colors
Blood
Supply Crate Smoke
Markers placed on maps are now numbered, so color is not the only way to distinguish them.
Eliminated teammates can now place markers on the map.
Kill feed now displays personal knock-outs.
The loading screen will now display game-related tips.
In Squads, when the last surviving teammate accidentally disconnects, all teammates will receive rewards up until the point of disconnection.
If the disconnected teammate is able to connect back into the same match and gets a higher score, all teammates will receive updated rewards.

Dynamic weather

  • Dynamic weather has been added to Erangel and Miramar.
  • Erangel: Overcast
  • Miramar: Overcast, Sunset
  • Overcast setting includes dynamic weather, and includes rain, fog, etc. during the game.
  • Erangel has received some improvements.
  • Small clusters of houses have been added to some areas of Erangel.

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  • More tactical landscapes have been added near the river.

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  • Added trees in the open area surrounding the Sosnovka Military Base.
  • Miramar has received some improvements.
  • More dirt roads have been added for better vehicle effectiveness.
  • Certain high-slope sections of roads have been lowered to enhance vehicle effectiveness.

Performance

Smoke and flames from vehicles have been optimized to improve frame rate.
Optimized level streaming to increase loading speed of buildings and their interiors.
It has been optimized further from the PTS build.
Server performance has been improved by adjusting the replication rate.
Previously, replication for all visible characters in sight was refreshed every frame. Now, replication rate differs according to distance from the player.
We expect approximately 15% increase in server performance.
Network code has been adjusted to slightly increase server performance.
Optimized CPU performance by improving the graphic rendering function.
Optimized GPU resources to lower GPU burden and improve performance.
Optimized attachment related rendering resources to improve performance.
Optimized fog to increase performance.
Previously 2 separate fog effects were used for the overall effect, they’ve now been merged together to improve performance.
Optimized grass assets to reduce memory resources used and improve performance.
Optimized the physics calculation of moving boats and moving vehicles on the beach.

Sound

  • Decreased the volume of vehicle sounds for players inside vehicles in FPP mode

Bug Fixes

Settings will now be stored in online storage – Your settings will be saved even if there’s a new patch.
Fixed an issue where destroying doors with frag grenades or molotovs did not display debris.
Fixed an issue where a frying pan and a weapon could be held at the same time.
Fixed an issue where spectating in FPP showed inaccurate character locations.
Fixed an issue where leaning was possible while in an emote animation.
Fixed an issue where two players moving in a small space could sometimes get stuck.
Fixed an issue where the player character would perform jump motion for a short time when crouch key is rapidly pressed multiple times.
Fixed an issue where reticle settings would be reset when the weapon was dropped and picked up again.
Fixed an issue where the spectating camera would look through a character when the game finished.
Reduced the chance of players encountering situations where opponent’s weapon floats in the air.
Fixed an issue where throwables could pass through character models.
Fixed an issue where voice chat UI would always be displayed when using killer spectating function under certain conditions.
Fixed an issue which prevented players from changing the red dot reticle when using an SMG.
Fixed an issue where the stun effect from the stun grenade was weaker than before.
Fixed an issue where the camera angle rotates up to 180 degrees up/down in FPP and TPP mode when freefalling.
Fixed an issue where some weapons could be seen through when a character is moving right while in ADS position and lying down.
Fixed an issue where there was replay related text shown in the report pop-up window after dying.
Fixed an issue where sprinting would stop when moving at a certain angle with the L-Stick.

6 Likes

deluje kao solidan patch.

Hello everyone,

As we mentioned in our Xbox 1.0 Announcement, we will be introducing a new in-game currency system to purchase cosmetics on 1.0 launch day, September 4. This currency is called G-Coin, and we’ll go over how it works below.

Before we go more in-depth, we wanted to announce that we will be testing out the new G-Coin and Crate system as well as overall lobby features on the PTS. As this is the first time we are introducing these changes to PUBG on Xbox, we are focusing on testing the stability and integrity of this system before it hits live servers.

For those who haven’t yet used the PTS
The PTS is a separate PUBG server that’s free to download for anyone who already owns a copy of PUBG. To take part in the test, all you have to do is own a copy of PUBG for Xbox One and search for “PUBG Test Server” on the Microsoft Store.

Schedule:
PDT: August 29 5:30am

CEST: August 29 2:30pm

PTS will be available to all players, available maps (Miramar, Erangel) will be the same as live servers. Please be aware that only Solo TPP on the NA server will be available to play on due to lower player numbers compared to live servers, which can lead to extended matchmaking times.

PUBG Test Servers will be open until 1.0 launch. Please note that this update will not include new in-game content or hotfixes. This update will be using the same build as the last PTS update, with G-Coin and the new crate system.

Players will be given 13,000 G-Coin each. This will be enough to purchase everything available with G-Coin. We are also giving everyone 100,000 BP on PTS. As this PTS focuses on the new Crate System and G-Coin, please spend every penny you got. Event Pass: Sanhok will not be available to be purchased and used.

G-Coin is the hard currency that will coexist with BP, which is the soft currency that’s currently in the game. G-Coin is purchased with real money, while BP can be earned by playing the game. With 1.0 launch G-Coin can be purchased in the Microsoft Store and in the in-game store.

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With G-Coin, you will be able to directly buy cosmetics such as skin sets and parachute skins, as well as other items such as:

  • Event Pass: Sanhok
  • Skin sets made up of items that can be obtained from crates
  • Skin sets that can be unlocked from Event Pass: Sanhok
  • Skin sets exclusive to G-Coin

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On the other hand, crates cannot be purchased with G-Coin and will only be sold for BP.

After looking at feedback on crates from the Game Preview phase, we’ve made a few changes:

  • You will now be able to choose which crate you want to buy.
  • We’ve made a few adjustments to the probability of getting certain items in the crates.
  • You will be able to see a preview of what is inside each crate.
  • Crate prices will not increase with each purchase and each type of crate will have a fixed price.
  • There will be no locked crates - You can’t buy keys to open crates, because they have no locks on them.

We’ll also be adding a few new crates to the overall system, As of September 4, there will be a total of five Crates available to purchase with BP:

  • Wanderer
  • Survivor
  • Biker
  • Western Military
  • Raider

And last but not least… Weapon skins are officially coming! Weapon skins will be available through the Raider Crate. We will have other ways to purchase weapon skins in the future as well.

Preview

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Raider Crate Preview

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BP Prices

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G-Coin was developed specifically with Xbox One in mind. We developed this currency system as a way to adapt to the needs of the Xbox ecosystem and the absence of a Marketplace. As PUBG’s economy is still relatively new on the Xbox platform, we had more flexibility to make changes and implement community feedback.

We hope you enjoy testing out the new G-Coin and Crate System! Please be sure to leave us your feedback on our channels so that we can continuously improve upon the system in the future!

Best,

PUBG Xbox Team