{MT} PlayerUnknown's Battlegrounds

Jučerašnji skor:

Ovo me usralo, ima dana kad ne mogu ni blizu dinneru da priđem. :slight_smile:

3 Likes

Izgleda da CoD BLOPS IIII Blackout beta nije uopšte uticala na PUBG online populaciju.

Verovatno je na Xboxu bilo nekog pomeranja pošto su ovi podaci sa Steama.

Uh, ovo je bilo za dlaku. Ne vidi se na slici, partija je bila pistols only, ubio sam zadnjeg bukvalno posljednjim metkom! Metak manje i večerao bih olovo umjesto piletine. :slight_smile:

1 Like

https://streamable.com/lwmrk

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Išle ga stalno karte jake pa je odn’o i fijaker…

Danas pokolj. :slight_smile:

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@Sasha85 i ja sinoć uzeli pile u DUO varijanti, pa odmah leglo i 50G.
Okačio bih i video, ali nešto forum zeza kada se sa Streamable servisa ubaci video…

https://streamable.com/5ydp7

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https://streamable.com/gsfbx

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Znaš, drugačije je kad se pomjeraju… :stuck_out_tongue:

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@SlobeX da si cuo to slavlje :joy::joy::joy:

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Samo nek je veselo :slight_smile:

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Imao sam sreće da upadnem u dobru ekipu, kako smo samo izdominirali partiju…

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Hey everyone,

We’re excited to finally bring the PTS content to the live servers!

On October 25, we will be updating live servers to Update #2, which will add the Training Mode, two new weapons, and two new vehicles to PUBG, along with several quality of life and bug fixes.

Full patch notes below!

Maintenance Schedule
PDT: October 25 1:00AM-3:00AM
CEST: October 25 10:00AM-12:00PM

Training Mode

Added a Training Mode where you can practice all aspects of PUBG gameplay
The Training Mode map is 2×2 in size
You can join through matchmaking by clicking on the “Training Mode” button in the lobby.
When there are more than 5 players in the matchmaking queue, the session will start immediately. Players will continue to join open sessions for up to 5 minutes after they start. (Up to 20 per session)
If there are less than 5 players in the matchmaking queue, matchmaking will continue for 5 minutes
If there are still less than 5 players after 5 minutes, the session will start with the original number of players present and other players cannot join the session.
Total play time is 30 minutes (e.g. in case of number 1, where you immediately enter a session, you have 5 minutes where other players can join the session + regular training mode playing time of 25 minutes)
Players cannot drop below 1hp in Training mode

New Weapon: Beryl M762

  • Added the Beryl M762, which is a new versatile Assault Rifle which spawns on Erangel, Miramar, and Sanhok.
  • Beryl M762 uses 7.62mm ammunition and can load up to 30 rounds (40 with an extended magazine)
  • The Beryl has upper and lower rails, allowing for scopes and a grip.
  • It has lower per bullet damage than the AKM, but a higher firing rate, meaning higher DPS if you can control the kick.

New Weapon: MK47 Mutant

  • Added a new AR weapon: the MK47 Mutant
  • MK47 Mutant can be acquired on all maps (Erangel, Miramar, Sanhok) through world spawn
  • MK47 Mutant is an AR weapon using 7.62mm bullets and has a 20 round capacity, which can be upgraded to 30 rounds with an extended magazine.
  • The Mutant has 2 firing modes: single shot and 2-round burst
  • Almost all types of attachments can be used with the MK47, but it has no stock slot

New Sanhok-Exclusive Vehicle: Scooter

  • Added a new two-seat vehicle, the Scooter, which is exclusive to Sanhok
    • Both the scooter and 2-seater motorbike can be found on Sanhok
  • Compared to the current motorbike, the Scooter has lower speed and an increased turning circle, but the same HP.

New Sanhok Exclusive Vehicle: Tukshai

  • Added a new vehicle that will be exclusive to the Sanhok map
  • The Tukshai is a 3 person vehicle that substitutes the UAZ, Dacia and Minibus
  • The Tukshai is slower compared to the previous vehicles, but fits perfectly with Sahnok’s environment

Cosmetics

  • Halloween Skins
    • The below items have been added in STORE -> ITEMS available from Oct 25 3am PDT/12pm CEST – Nov 20 6pm PT/Nov 21 3am CET
      • Maniacal Butcher Set – 10,000 BP
      • Killer Clown Set – 1,800 G-Coin
      • Ancient Mummy Set – 1,600 G-Coin
      • Bloody Nurse Set – 2,100 G-Coin
      • Sinister Skull Mask – 7,000 BP
      • Pumpkin RIP-cord – 500 G-Coin
      • Haunted Pumpkin Mask – Free upon lobby login until Nov 6 4pm PT/Nov 7 1am CET
  • These sets are also sold in individual pieces.

Restructuring of the BP System
Previously, we offered BP rewards based only on your ranking. Now, we’ve restructured the system to take into account both play time and ranking.

Rewards have been restructured to equalize the differences in BP efficiency based on playing time for each Map and Mode.

We’ve changed team rewards to be shared:

  • You will no longer receive 4 times the BP because you were playing alone in a squad game

Gameplay

  • Bluezone effect has been changed
  • Added ‘TPP Aim Camera Position’ to options
    • Reset to Right Shoulder (default setting)
      • Camera will always be positioned above the character’s right shoulder
    • Reset to Left Shoulder
      • Camera will always be positioned above the character’s left shoulder
    • Latest Peek Shoulder
      • Camera position automatically moves to the direction you last leaned
    • Latest Aim Shoulder
      • Camera remains in the last ADS direction
      • In this setting, the camera position won’t be changed by leaning while not in ADS or scoping

[Right shoulder camera / Left shoulder camera]

  • Added a new attachment: the Laser Sight
    • Bullet spread is reduced when hip firing and soft-aiming
    • The Laser Sight fits on weapons with a lower rail slot available, taking up the grip slot.

  • Added the improved Marker/Ping System first introduced for testing on the 8/1 test server update
    • Using (R) button, you can create a marker where you are aiming on the compass at the top of the screen (not visible in the world)
  • All team members can see this marker on the compass
  • After setting the marker, there is a 2 second cooldown before you can mark again
  • The marker on the compass will automatically disappear after 5 seconds
  • When the ping markers overlap, the closest located marker will be shown on top.
  • Increased maximum sensitivity (10 → 20)

UI/UX

  • Added a key guide to the loading screen tips (XBOX image will be applied soon)

  • Improved the design of the map markers
    • This is thanks to feedback that some players were confusing the previous marker design with the player icon

Reporting

  • You can now report a player for Teaming, Gameplay interference, Verbal abuse.
    • This can be done after the match is over

Performance

  • Optimized weather effects to increase framerate – especially during rain
  • Optimized cloud effects during free falling to increase framerate
  • Improved performance by adjusting on-hit effects for various materials
  • Improved server and client performance by optimizing the inner composition of the plane
  • Increased the quality of optimization to reduce desync.

Bug Fixes

  • Lost Connection to Host

    • We are testing out some potential fixes related to the “Lost Connection to Host” error, and in this update we rolled out a fix for an issue with data loading with skins that was causing this bug. Please leave us your feedback and reports if you continue to experience this bug. Thank you for your patience as we actively work to fix this issue.
  • Fixed an issue where tooltips for the stun grenade did not accurately reflect its in-game effects

  • Fixed an issue where characters were seen moving fast while prone when moving on slopes a certain way

  • Fixed an issue where item mesh is sometimes difficult to distinguish from the floor in the police station in El Azahar in Miramar

  • Fixed an issue where a dead player’s loot box is sometimes buried in certain locations in Miramar

  • Fixed an issue where characters can sometimes get stuck between the wall and vehicle while leaving the passenger seat when the vehicle is touching a wall

  • Fixed an issue where in some situations in FPP, players could see through walls

  • Fixed an issue where the sawed-off wasn’t listed in the attachable weapon list tooltip of the shotgun choke

  • Fixed an issue where sometimes players would not get transferred to the starting plane, and instead start the match from the initial spawn location

  • Fixed an issue where the under certain conditions, character models could appear stuck in the crouch position

  • Fixed an issue where sometimes the fuel gauge of vehicles wasn’t in sync with the visual display on the dashboard

  • Fixed an issue where in rare instances, players could be teleported to an entirely different location while on Sanhok

  • Fixed the issue where a character on board a vehicle would sometimes be shown as immobile in a very different location

  • Fixed the issue where a character who is driving in a vehicle is created in an unspecified location

  • Fixed the issue where the gun of the person you are spectating is sometimes not rendered, causing problems when the gun goes into ADS mode

  • Fixed the issue where weapons are sometimes shown in locations different from where the character is holding them

  • Fixed the issue where approaching a window with glass and throwing a throwable could sometimes cause the camera to temporarily zoom in and out

  • Fixed the issue where approaching a corpse while lying down could sometimes cause the camera to zoom in

  • Fixed the issue where sometimes a character standing at the very edge of the sea on Sanhok would be shown as falling out of the sky

  • Fixed the issue where the Bluezone UI timer occasionally decreases by 2 seconds

  • Fixed the issue where an underwater character is unable to move to land because the terrain is shown as stuttering

  • Fixed the issue where colliding with an object while driving in a UAZ deals comparatively more damage than other vehicles

  • Fixed the issue where the firing mode of a gun that has been dropped and picked up again is reset to default settings

  • Fixed the issue where the vaulting action was not working properly with certain building windows in Sanhok

  • Fixed the issue where an afterimage sometimes remains on other players’ screen when repeatedly arming/unarming

  • Fixed the issue where the AR compensator on the SLR was not reducing the horizontal recoil

  • Fixed the issue where a character cannot peek while over a gas can

  • Fixed the issue where frame drop occured when the weather was rainy and the character was swimming in the water when the perspective changed from under to above water

  • Fixed the issue where the HP gauge was displayed red in certain conditions

  • Fixed an issue where grenade impact sounds were not played when interacting with certain surfaces on Sanhok

  • Fixed an issue where in some specific situations there was less weapon recoil than intended

  • Fixed the issue where after exiting the game while armed, the character model would appear to shake

  • Fixed the issue where picking up sound was output, but was not able to pick up the item from a certain distance

  • Fixed the issue where the exact direction of other player’s footstep sound was hard to comprehend

3 Likes

Baš super što svaki dan izbacuju nove skinove, to je to što nam treba i fali.

2 Likes

Xbox 1.0 Update #3 - Patch Notes

Update #3 brings custom matches, the new supply system, DC skins and more!

Hey everyone,

On November 7, we will be updating live servers to Update #3! This update will bring the new Supply System, Custom Matches, officially licensed Joker and Harley Quinn skins, bug fixes, and more.

Dive into the patch notes below and read up before jumping into the new update!

Maintenance Schedule
PST: November 7 12:00AM – 2:00AM
CET: November 7 9:00AM – 11:00AM

Supply System

  • Added Supply System
    • Earn XP through play time and completing missions to level-up and obtain rewards.
    • Each 10 levels you will receive a permanent reward.
    • Every level-up on the way to each permanent reward will grant you BP and also a chance to receive an additional permanent reward.
  • You can level up and get rewards when you fill the Survival gauge with survival XP
    • You must click “Claim” to receive the completed mission XP
  • Observing teammates grants 50% less XP than while alive

Skin & Items

  • Added a MAKE UP tab in the APPEARANCE category.
    • The APPEARANCE category has been added to the store, where you can purchase additional Hair and Make-up options.
  • Changing APPEARANCE such as face, hair and/or gender will not cost BP (some paid items for face and make-up are excluded from this).

Cosmetics

Officially licensed Joker and Harley Quinn Skins

  • Harley Quinn
    • “Daddy’s Lil Monster” outfit
    • “Good Night” baseball bat skins for the crowbar and machete
  • The Joker’s
    • “Night Club Suit” outfit
  • Each bundle includes new paid hair and makeup options as well to complete the look of these two iconic characters.

Custom Match

  • Custom matches have been added and custom match creation is available for all players.
  • Known issue: You may experience short instances of hitching in the custom match lobby when assigning or moving teams.
    • Custom match list can now be viewed after selecting custom match game mode.
      • Normal mode: Classic battle royale rules—be the last person (or team) standing
      • War Mode: Team deathmatch with respawns. The team with the most points (kills and knocks) wins.
    • After selecting your preferred game mode, custom matches can now be created using presets.
      • Each game mode currently has a default preset and one additional preset available.
        • War Mode includes the Desert Knights preset.
        • Normal Mode includes the Sanhok Forty Fivers preset.
      • After creating the match, the settings can be adjusted using the options in the BASIC, RULES, and SPAWNS menus.
      • BASIC: Set session name, game mode, password, server region, map, weather, etc.
      • RULES: Set number of players, team size, gameplay, Blue Zone settings.
      • SPAWN: Set the types of weapons available and spawn rates.
    • Things to keep in mind when creating custom matches:
      • At least 10 players are required to start the match.
      • You can keep the game in a waiting room for up to two hours.

Performance

  • Optimized texture streaming to reduce hitching

Bug Fixes

  • Fixed a bug where upon completing a match in Training Mode, you would receive two wins that counted towards Game Hub stats

El ovo znači, na primjer, da nas deset sa foruma može da napravi custom match i da se odvali od užitka? :slight_smile:

1 Like

aha, baš to!

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Još tri dana do podrške za key/mouse. :slight_smile:

Inače, u zadnje vreme smo na PUBG redovni samo nas nekoliko.
@SlobeX, @dejan-k i ja, plus još dva drugara koji nisu na forumu.
Još uvek se ne možemo pohvaliti piletinom, ali baš nam malo fali! Bitno je da se mi ismejemo svako veče.

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Sad će biti piletine kad talas novih igrača(topovskog mesa) skine igru za dž

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Danas je vreme za piletinu :slight_smile:

Edit: Kazem lepo :slight_smile:

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