{MT} PlayerUnknown's Battlegrounds

Jao, oni tek sad ubacuju autoloot, igra mrtva već godinu dana… :joy:

Još da ubace podršku za tastaturu i miša pa da zaživi ponovo.

Jao, sad kad @ninja vidi ovo, prvo će uloviti par kokica, čisto da proveri da li su tvrdnje osnovane ili ne, pa će onda da te nahrani sa tim istim kokicama, a posle ima da isuče katanu i da te isecka na froncle :joy:

1 Like

Igram ja skoro svaki dan par mečeva… Meni je i dalje igra TOP!

4 Likes

Na stranu sve, ali je meni igra stvarno uvek bila zanimljiva… Posebno kada sam igrao sa Nešom, Šogorom, Slobom, Ćirom i ekipom…

2 Likes

Džaba kad nije za dvije i po godine dostigla igrivost prve mobilne verzije. Ovo što oni sad ubacuju mobile je imao u beta fazi. Volim PUBG i smatram ga najsvjetlijom tačkom ove generacije ali očekivao sam da će se mnogo brže razvijati, pogotovu kad ih je MS uzeo pod svoje.

Na žalost do danas najsvjetlija tačka igre ostali su @ninja, @SlobeX i ostala ekipa sa foruma, igra je ostala nedorečena.

@Djordje1990 što si ti prešao na mobile? :smiley:

1 Like

E o tome ti pričam. :slight_smile:

Hello everyone,

Welcome to Console Update 4.2! Before you jump into the PTS patch notes, be sure to check out our big announcement from our segment on “Inside Xbox” from August 19.

As well as a shortened gap between PC and console content updates, we are thrilled to finally kick off SEASON 4 on console. We hope everyone is excited to test out Cross Network Play in October and we thank you all for the continued support!

We will continue to work hard to provide the best PUBG experience possible to our community.

Now, let’s dive into the patch notes!

PTS Schedule :

PDT: August 21st 7:00PM – August 27th 4:00AM (until live server maintenance is completed)

CEST: August 22nd 4:00AM – August 27th 1:00PM (until live server maintenance is completed)

Live Maintenance Schedule:

PDT: August 26th 10:00PM – August 27th 4:00AM

CEST: August 27th 7:00AM – 1:00PM

To help you try out the SEASON 4 experience, and test out the content on the PTS, the Premium Survivor Pass and 20 Levels will be given to everyone as a login event on the PTS (will not be transferred to live servers). Be sure to activate these rewards in SHOP → MY ITEMS!

What is the PTS (Public Test Server)?

The PTS (Public Test Server) is a separate PUBG server that is free for anyone who already owns a copy of PUBG. The purpose of the test server is not just to provide a preview of upcoming features, but to find the issues and bugs we need to solve as soon as possible. To take part in the test, all you have to do is own a copy of PUBG.

All player data, statistics, etc from the test server will not carry over to your live server account.

For Xbox:

You can search and download the “PUBG – Public Test Server” on the Microsoft Store or the ‘My Games and Apps’ menu.

For PS4:

You can find the “PUBG – Public Test Server” in the

PATCH NOTES

Erangel Visual Update

“Everyone is searching for themselves. That search ends here. Welcome to the Battlegrounds.”

Since launch, millions of players have dropped into Erangel to take part in PUBG’s heart-pounding take on Battle Royale. It’s with that same passion that we dove into this visual update with the goal of bringing our most classic map in line with our more recent offerings, all without losing the magic that made it a fan favorite in the first place. From standard complexes to major landmarks like Mylta Power, we’ve improved the graphical quality of Erangel’s various areas and terrains across the board.

There are plenty of secrets to find and updated areas to explore once you drop in, but here’s a quick look at some areas with major updates compared to previous versions of the map:

Military Base

Mylta Power

Quarry

Mansion

Prison

Various terrain changes

  • We’ve updated existing terrain, signage, and buildings and have added a small number of buildings to some areas as well.
  • To better illustrate Erangel’s history, terrain elements have been added or revised.
    • Trenches, blast marks, camo nets, and abandoned tanks have been added across different areas of the map.

    • Added barriers along the shore in some locations.

Overcast Weather added to Erangel

“There’s a side to you that I never knew… and the games you’d play, you would always win. But I set fire, to the rain.”

  • ‘Overcast’ weather has been added to Erangel.
    • When a match starts with overcast weather on Erangel, the weather will change dynamically over the course of the match between overcast, windy, hail, light rain, heavy rain (rain with lightning and thunder), and fog.

Destructible objects

  • Destructible pylons and barricades have been added to the map. They can be destroyed by vehicles, weapons and explosions, but do provide a limited amount of cover until they are destroyed.

Survivor Pass 4: Aftermath

“Explore the Battlegrounds like never before!”

Along with the new season comes an all-new Survivor Pass! Survivor Pass 4: AFTERMATH reveals the past and present of Erangel through skins and items from the island’s broad history. There are over 100 rewards to unlock by completing a variety of missions and leveling up your pass. Brand new to AFTERMATH is the addition of a cooperative mission system where players can work together to complete mission goals and earn rewards. In the process of reducing the update gap between PC and console, the pass duration has been shortened to 8 weeks instead of 12 weeks. To compensate for the reduced pass time, we have increased the amount of XP gained from gameplay and missions by 50%. The mission change system has also been improved, allowing players to use BP to swap out more missions than before.

Pick up Survivor Pass 4: AFTERMATH today and explore the Battlegrounds like never before!

Survivor Pass Period

  • Survivor Pass 4: AFTERMATH lasts for 8 weeks, beginning on August 27th after the live maintenance and ending on October 22nd 2am PDT / 11am CEST .

Premium Pass and Level-up Items

  • The Survivor Pass and Level-up Items will be available to purchase until October 21st 1am PDT / 10am CEST.
    • Level-up items can be purchased in 5, 20, 30, and 50 level amounts and are available in the in-game store.

New Cooperative Mission System

  • Survivor Pass 4: AFTERMATH has a new cooperative mission system that allows players to work together towards milestones and rewards.
  • You can view the mission progression gauge on the mission tab, and receive rewards when each step is completed.
  • There are 5 phases in total, each with a unique reward upon completion.

Improved Mission Change System

  • You can swap out up to 3 daily missions per day for free. BP can be used to swap out additional daily, or even weekly missions.
  • Players who complete all 3 daily missions can use 1,500 BP to get a new set of daily missions to complete.
  • When unlocking new rewards, a prompt will now allow you to go directly to the appearance tab by clicking the button in the popup.

Increased XP Reward

  • Due to the pass being 4 weeks shorter than the PC version, the amount of XP gained from gameplay and completing missions has increased.
    • XP Boost 50% item will be automatically applied when you log-in while the pass is active.
    • All missions give 50% more XP upon completion.

General Mission Details

  • Mission update schedule
    • Daily Missions: Reset daily at 02:00 PDT / 11:00 CEST
    • Weekly Missions: Reset weekly at 02:00 PDT / 11:00 CEST every Tuesday
    • Premium, Season, and Challenge Missions: Available for completion for the duration of PUBG SEASON 4.
    • Missions on the PTS will reset every day at 19:00 PDT / 04:00 CEST
  • Premium Missions: These are additional missions for those who purchase the Survivor Pass. Rewards are granted upon completion of a set of missions.
  • Season Missions: These missions are available throughout the duration of PUBG SEASON 4, with 5 mission sets (2 for free / 3 for pass holders) and grant new rewards.

Survival Title System Season 4 (Preseason)

Survival Title System Season 4 Preseason begins now! For the same reason we’ve changed the numbering of our patch to Update 4.2 instead of Xbox Update #10 / PS4 Update #7, we are skipping Season 3 and jumping right into ‘Season 4’. We want to assure you that Season 2 rewards for console were identical to the Season 3 rewards from PC, so there are no rewards that have been left out from what was available on PC.

Season 4 Preseason will be available for about 1 month, and all SP gained during the Preseason will be transferred once Season 4 officially begins. Also, as a thank you for your kind understanding due to having two weeks of off-season and shorter length of official Season 4, we are giving 1,000 SP to players who achieved a certain milestone during Season 4 Preseason.

  • Season 4 Preseason Schedule
    • Start: When live update maintenance ends on August 27th
    • End: When live update begins on early October
  • Survival Point
    • SP will be accumulated during Season 4 Preseason, and all SP you have gained will be transferred to Season 4 when it officially begins.
    • With the start of Season 4, 1,000 SP will be distributed to all players who achieved above 2,000 SP during Season 4 Preseason.
  • Leaderboard & more
    • Career stats from Season 4 Preseason will be reset once Season 4 officially begins.
    • SP gains have been increased significantly in Erangel, Miramar and Vikendi to make SP earned more fair across all maps with a similar time played.

Gameplay

“Equal opportunity looting.”

For PUBG SEASON 4, we rebalanced many of the game’s weapons and vehicles. The patch includes balance adjustments to not only existing weapons and items, but also our first rebalance on vehicles. As always, we will be listening to feedback on the balancing, so please let us know how the all the changes feel together.

There are a whole lot of changes in this patch, so be sure to check out everything below! Because knowing is about fifty percent of the battle.

Weapon & Item Balance Update

Buffs

  • Increased base damage of Kar98k from 75 to 79.
  • Increased per pellet base damage of S12K from 22 to 24.
  • Increased per pellet base damage of Sawed-off from 20 to 22.
  • Increased per pellet base damage of S686, S1897 from 24 to 26.
  • Increased effective damage over distance for all SMGs.
  • Slightly increased damage multipliers for SMGs:
    • Torso 1.05 (previously 1.0), Limb 1.3 (previously 1.25).
  • Increased damage multipliers for Crossbow:
    • Torso 1.4 (previously 1.0), Limb 1.2 (previously 0.9).
  • ADS zoom for default crossbow sight increased by 3%.
  • Laser sight attachment dispersion multiplier for pistols was decreased from 0.5 to 0.3 (non-ads shooting with pistols will now be 70% more accurate when laser is attached).

Nerfs

  • Reduced base damage of M24 from 79 to 75.
  • Reduced base damage of Beryl M762 from 47 to 46.
  • Reduced base damage of AKM and Groza from 49 to 47.
  • Reduced base damage of M416, G36, QBZ, SCAR-L and AUG from 43 to 41.
  • Reduced maximum bullet travel distance of all shotguns from 1000 m to 150 m.

Changes

  • Duckbill attachment now distributes bullets vertically instead of horizontally.
  • Crossbow will now have a visible tracer following the trajectory of the bolt for easier aiming.
  • Added top rail to Uzi to allow Red Dot and Holographic Sights attachments.

Vehicle Balance Update

Buffs

  • Improved handling of RWD vehicles (Buggy, Mirado, Rony, Motorbike, Snowbike, Snowmobile, Scooter, Tukshai).
  • Regular and three-seater motorbikes stabilization improved.
  • Increased maximum speed of Scooter from 90 to 105 kph.
  • Greatly improved handling of Buggy and Increased Buggy’s wheels durability by 50%.
  • Increased max speed of Buggy from 92/115 to 100/125 kph (no boost/boost).
  • Increased HP of UAZ from 900 to 1200.
  • Increased HP of Tukshai from 500 to 1000 as well as increased max speed of Tukshai from 70 to 85 kph.

Nerfs

  • Decreased HP of Mirado from 1000 to 900.
  • All motorbikes will now consume roughly 50% more fuel than before.
  • Decreased acceleration and boost multiplier rate for Dacia. Maximum speed will stay the same.
  • Dacia and Mirado vehicles speed will now be reduced by around 15% when driving on surfaces like sand, mud, grass, dirt.
  • When driving on rocky surface with any vehicle, friction will be decreased by 10% making them more difficult to control.

Changes

  • Implemented new Buggy and Mirado sounds.
  • Visual effect while using boost has been removed and replaced with high RPM engine sounds.
  • Improved aiming while inside vehicles to be more steady.
  • Improved the FPP camera view inside most vehicles.

New Features

  • Added auto-acceleration to vehicles (identical to auto-run feature)
    • Auto-Acceleration can be activated by double tapping ‘RT(Xbox)/R2(PS4)’ keyjust like auto-run.
  • Added “locking” mechanism to BRDM-2.
    • Only teammates will be able to enter BRDM-2.
    • When all teammates exit the BRDM-2, it will unlock, allowing any player to enter.
  • Added Car Audio feature to play preset music while inside a car.
    • Only the driver can control this feature.
    • Car audio will stay turned on even after players exit the vehicle.
    • Turning the audio On/Off while inside a vehicle will play random music every time.
    • Use Right key (D-Pad) to play or stop the music,
    • Volume of the music is determined by the volume set in Settings – Audio – Gameplay – Gameplay Volume
    • Music will stop playing automatically after a full song.
    • Music can be stopped by destroying or flooding the vehicle.

Healing and Boost Item Improvements

  • Healing and boost items can now be used while moving.
    • You’ll be limited to walking speed only.
    • Press the use X(Xbox)/Square(PS4) or run/jump keys to cancel healing/boosting.
  • Bandages will now be used continuously until the player fully heals to the maximum of 75% health, or runs out of bandages, without the need to manually use bandages multiple times.
    • Press the use X(Xbox)/Square(PS4) or run/jump keys to cancel healing.
  • First Aid Kits can no longer heal additional damage you receive after the healing starts.
    • Previously, if damage was taken after the 2-second healing period had started, any additional damage received would be healed if the total healing amount was still 75% or less.
  • Med Kits and Adrenaline Syringes now stack in the inventory, rather than occupying one inventory space per item held.

Visual Effects Improvements

  • Optimized and reworked the visuals of the Molotov Cocktail.
  • Optimized and improved weapon and vehicle shaders.
  • Optimized and improved Frag Grenade explosion effects.
    • Different effects will be used depending on the surface the Frag Grenade explodes upon.
  • Optimized and differentiated muzzle flash effects for each weapon.

Vehicle Engine Toggle

  • Vehicle engines can now be turned off/on by pressing Left key (D-Pad) .
    • The engine can be turned off while driving, after gaining momentum and can be used for quiet, tactical maneuvers.
    • Once the engine is off, pressing RT(Xbox) / R2(PS4) to accelerate or pressing Left key (D-Pad) will start the engine again.
    • Vehicle engines will automatically be turned off if the vehicle stays at a standstill for 8 seconds, or 2 seconds after the driver disembarks.

Throwables Friction Adjustment

  • Adjusted the friction force of throwables to make rolling movement more consistent and predictable.
    • Smoke Grenades
      • Friction force has been increased to slow rolling speed and cause them to roll a shorter distance after impacting surfaces.
    • Stun Grenades & Frag Grenades
      • Friction force has been decreased to speed up the rolling speed and increase distance they can travel after impacting surfaces.

Improved Visibility of Reticles Against Bright Backgrounds

  • Visibility of all sight and scope reticles against bright backgrounds (such as Vikendi snowfields) has been slightly improved.

Erangel Blue Zone Balance Changes

We’re making changes to the Blue Zone on Erangel thanks to player feedback and changes in gameplay since the most recent Erangel rebalance.

  • The size of the safe zone in early phases has been reduced.
  • Blue Zone waiting time in early and mid-game phases has been reduced.
  • Movement speed of the Blue Zone during some mid and late phases has been decreased.
  • Blue Zone waiting time for the final phase has been reduced.

Turntable Added to Erangel

  • Added a new playable Turntable which can be found across Erangel.
    • Turntables are spawned randomly on Erangel. Press the use key X(Xbox)/Square(PS4) to turn the music on/off.
    • Turntables can be destroyed, and will not be causing any damage when destroyed.
    • Music played on the Turntable can be heard by all nearby players.
    • Music will stop playing automatically after one song.

Featured Map (No Change)

  • The Featured Map will remain as “Erangel” so that players can experience the Erangel Visual Update.

Radio Message Option

After receiving feedback from the community regarding the Radio Message system, we understand that usability is low and the system is inconvenient to use on console. While we are working to make improvements upon the system, we wanted to give you the option to turn the Radio Message on and off in the meantime. A console-friendly Radio Message system is being worked on which we hope to implement in the near future. Thanks for your feedback!

  • Settings – Gameplay – Radio Message option is added.
    • You can select between Radio Message and Quick Marker by tuning this option On/Off.

Rate of Fire Improvement based on FPS

  • Rate of fire has been improved to be less affected by FPS.
    • The amount of bullets fired will remain the same even during instances of frame drops.

World

“Eye of the hurricane”

Vikendi Ambient Noise Adjustment

  • Volume of Vikendi’s ambient wind noise has been reduced.

UI/UX

“A vision of perfect health.”

Adjusted Plane UI

  • Plane map UI now resizes dynamically when zooming in the map.

Weapon Mastery UI Improvements

  • Improved UI elements such as icons and other aspects of the layout in the Mastery tab.
  • The Last Match Report notification at the upper right side of the lobby will no longer show if no Weapon Mastery XP is earned in the last match.
  • Time bonus values, which were incorrectly displayed in the match result screen, have been fixed.

Menu background and character rendering

  • Effects have been improved to better fit the lobby background.

In-game HUD Improvement

  • Helmet and vest health is now better visualized on the UI, along with Backpack capacity.
  • Weapon firing mode is now represented visually by icons, instead of text.

  • To reduce unnecessary clutter, certain HUD and UI elements are no-longer displayed when waiting to start a match.
  • Game version number, server identifier and other information is now located beneath the minimap, instead of the HP bar.

Emote UI Improved

  • Wheel size has been reduced, and its location has been moved from the center to the right side of the screen.
  • Wheel responsiveness has been improved.
  • Removed screen blurring effect around the wheel UI.
  • Total emote wheel slots reduced from 12 to 8.

Performance

  • Map loading speed has been improved.
  • Improvements have been made to reduce instances of hitching/stuttering.
  • Optimized calculation of character movement outside the player field of view to improve performance.
  • Improved loading and rendering speed of buildings on Erangel. (Live Server Only)

Custom Match (Xbox, Live Server Only)

  • The spectate feature has been re-enabled and hosts will now be able to spectate custom matches again.
    • Please note that this is an interim feature and we are working to add a more stable and robust spectate feature within a few upcoming updates.

Skins & Items (Live Server Only)

  • Survivor Pass 4

    • Premium Pass
    • Level Up coupons
    • Survivor Pass 4 coupon shop items
  • PUBG – Aftermath Pack

    • Survivor Pass 4: AFTERMATH
    • 5 Levels
    • Punk Destruction skin set (4 pieces)
    • Punk Spaulder Leather Jacket (Red)
    • Metallic Punk Jeans (Silver)
    • Collar Bone Jet Fighter – Helmet (Level 1)
    • Metallic Boots (Silver)
  • PUBG – Supply Pack: Season 4

    • 1,600 G-coin
    • Cheerleasder Skin set (4 pieces)
    • Shako Cheerleader Hat
    • Cheerleader Sweater
    • Cheerleader Skirt
    • Cheerleader Sneakers
  • BP Shoes x 6

  • Rabbit Season Set

  • Added BattleStat weapon skin

  • With a BattleStat weapon skin applied, the number of players killed with that weapon is recorded/displayed on the skin
    • HOLD Left (D-Pad) in-game to instantly view the number of kills made with that weapon
  • The tag [BATTLESTAT] appears in front of the item’s name, and the number of kills made with that skin can be seen in the weapon skin page’s preview screen as well
  • Kills are recorded only when the original owner of the skin is using the skin
    • If a player other than the skin’s owner picks up a weapon with the BattleStat weapon skin applied to it, the panel that shows the number of kills will be locked and new kills will not be recorded

Known Issues

  • With controller preset A and B, radio messages are only activated by double pressing R-Stick(XBOX)/R3(PS4) (PTS ONLY)
    • This issue will be resolved after live maintenance on August 27th

Bug Fixes

  • Fixed an issue where charms would sometimes cause the game to crash (LIVE SERVER ONLY)
  • Fixed an issue where map boundary collision could prevent the parachute from deploying.
  • Fixed an issue where smoke grenades could float above the ground in specific situations.
  • Fixed an issue where teammate UI wasn’t displayed correctly in Platoon Mode custom matches. (XBOX ONLY)
  • Fixed an issue where Care Packages could fall outside the playable area.
  • Fixed an issue which could cause players to receive damage unintentionally when exiting a vehicle in water.
  • Fixed an issue which could cause the R1895 animation to be played on another weapon in specific situations in FPP.
  • Fixed issue where the Extended Quickdraw mag did not properly improve the reload time for the Tommy Gun and Vector.
  • Fixed an issue where players behind walls could be damaged by vehicles in specific situations.
  • Fixed an issue where the reload animation could be cancelled, yet still allow a full reload, when dropping other equipped weapons.
  • Fixed an issue where certain sounds from other players could be heard when observing and switching between teammates.
  • Fixed an issue where players could enter the BRDM-2 at speeds higher than intended, without receiving damage.
  • Fixed an issue of missing empty shells when reloading the AWM and M24.
  • Fixed an issue where the reloading sound from Scorpion and Deagle sounds louder than other handguns.
  • Fixed a graphical issue within certain buildings of Vikendi
  • Fixed an issue where wall collision was missing in certain locations in Hacienda del Patron on Miramar
  • Fixed an issue where collision was missing in certain building walls of Paradise Resort on Sanhok
  • Fixed an issue where other characters land in parachutes temporarily enter the ground when the network environment is poor.
  • Fixed an issue where character footsteps cannot be heard (still audible for enemies) when walking backwards against corners of objects.
  • Fixed an issue in which throwables appear to be cut off/shaking when the network environment is poor.
  • Fixed an issue where throwables would roll for a longer time when rolling on the slope.
  • Fixed an issue where Aqua rail’s speed in reverse is almost same as going forward.
  • Fixed an issue where a constant audible collision can be heard when a vehicle is stationary against terrain.
  • Fixed an issue where First aid kit, Adrenaline syringe, Energy drink can sometimes not be heard from the spectator point of view.
  • Fixed an issue where vehicles can jitter and slowly descend the slope when parked on an angled slope.
  • Fixed an issue where weapon scope zoom is reset after performing specific actions.
  • Fixed an issue where character animations are skewed when using an emote while affected by a Molotov.
  • Fixed an issue where weapon dropping sound can only be heard by the player dropping the weapon.
  • Fixed an issue where a faintly cross-shaped line is visible when the holographic reticle brightness is maximized.
  • Fixed an issue where the BRDM-2 can sometimes sink when called in using a flare gun above water.
  • Fixed an issue where the boost gauge will continue to display even after the UI has been disabled if under the effect of a boost.
  • Fixed an issue where a placed marker location is changed on compass when you open the map or inventory several times.
  • Fixed an issue where players’ names display incorrectly when watching a player in a disconnected state.
  • Fixed an issue where raindrops pass through certain vehicle roofs.
  • Fixed an issue where footsteps can be heard from dead players intermittently.
  • Fixed an issue where controller guide text appears when spectating after dying in a squad match
2 Likes

Na telefonu sasvim lepo radi.

Ceo žanr će da zasija sa sledećom generacijom, pre svega noviji CPU procesori koji će moći da prate 100+ igrača, net code, fiziku i AI.

2 Likes

Ako naravno BR žanr bude u modi :wink:

Znam bar nekoliko koji će igrati neki PUBG 2.0 (namig)

3 Likes

Ako do sada ni PUBG ni Fortnite nisu usporili, kada se poslože kockice za godinu dana, mislim da će pre doći do renesanse nego propadanja, jer će Battle Royale iskustvo biti onako kako je zamišljeno.

Na PCu je bolje ali gomila igrača je na konzolama.

I dalje se redovno igra. Skoro svako veče je prozivka a dežurni smo Šogor Dragan, Ćira, ja i @dejan-k
Sinoć čak i bila piletina za večeru!
Sada smo svi već veterani ove igre. Igra se opušteno, a zajebancija je nenormalna…

4 Likes

2 Likes

PATCH NOTES

Cross Platform Play

  • Players can now be matched with players from the other console platform with Cross Platform Play.
    • Cross party feature which allows players to party up with players from different platform is currently not supported.
    • Cross party feature is scheduled to be developed and details will be shared at a later date.
  • Cross Platform Play option can be turned on/off in “Settings – Gameplay – General Settings”.
    • If a match cannot be found after a certain time with Cross Platform Play option “off”, players will be prompted if they want to switch the Cross Platform Play option “on”.

Platform identification icon

  • Players playing on the same platform will show the platform logo in front of their ID when played on Cross Platform Play option “on”.
  • Players will be able to identify the platform of other users in loot box, when spectating, on user status message, etc.

Leaderboard

  • The leaderboard will be shown differently depending on the status of the Cross Platform Play option.
    • Cross Platform Play option on: Leaderboard will show both console platform players
    • Cross Platform Play option off: Leaderboard will show only the players from the same platform

Survivor Title System Season 4

  • Survival Title System Season 4 has arrived with new season rewards!
    • Survival Title System Season 4 begins once Console Update 4.3 hits live servers.
    • Survival Points (SP) earned from the preseason are transferred.
    • UPDATE: Players will receive a 1000 SP bonus in each mode they’ve participated in during the pre-season. The bonus no-longer applies exclusively to those who have achieved 1970 SP due an unexpected technical difficulty.
    • SP gains have been increased significantly in Erangel, Miramar and Vikendi to make SP earned more fair across all maps with a similar time played.

New Feature: Survival Mastery

“Develop your not-so-killer instincts.”

We are excited to introduce the Survival Mastery system, where players can develop their less-than-lethal aspects of PUBG gameplay. This companion system to Weapon Mastery, which allows players to progress their skill in gunplay, will also introduce new ways for players to express their personalities on the Battlegrounds with new rewards and PUBG ID.

  • Survival Mastery is a new progression system where players increase levels by gaining XP based on the players’ survival patterns.
  • The system operates all the time without being affected by seasons. The Level cap for Survival Mastery is 500.
  • Players can earn XP in the following situations:
    • Looting
    • Using Items during the combat
    • Combat
    • Reviving a teammate

Timeline system that shows a recap of all the survival actions performed in a match

  • Players can check survival actions they have performed in their previous match in a timeline sequence from Mastery > Last Match Tab.

  • The activities below will be shown in the timeline, along with other XP earning activities.
    • Landing point
    • Location where players perform certain actions
    • Damage dealt and received
    • Distance a player travels using vehicles
    • Surviving Blue Zone phases

Survival style that shows players’ playstyle

  • In Mastery > Survival tab, players can check their recent survival playstyle from the analysis of all players’ data.

  • Survival style can track your recent playstyle by analyzing data of all the players playing PUBG. It includes the following information:
    • Average Engagement Length
    • Average Engagement Distance
    • Items Looted per Game
    • Distance Traveled per Game
    • Hot Drop Rate
    • Damage Taken per Game
  • 3 most prominent of these traits will be displayed.

Players can express themselves through PUBG ID

  • PUBG ID
    • New reward system players can show their progression and express themselves.
    • It includes Survival Mastery Level, Player ID, Emblem, Background, and Pose. Players can see entire information or recap.
    • Players can view and change from Mastery > Survival tab.
    • Players are able to view other player’s PUBG ID in the following case.
      • Teammate from the previous match
      • Player you killed and the player who killed you
  • Emblems
    • For every 10 levels (5, 15, 25…), players are rewarded an emblem.
    • Players can express their identity with various emblems on their PUBG ID.
  • Background
    • For every 10 levels (10, 20, 30…), players are rewarded a background.
    • Players can express their identity with different backgrounds on their PUBG ID.
  • Poses
    • For every 100 levels (100, 200, 300…), players are rewarded a pose.
    • Poses are the highest reward in the system and players can change their pose using the Survivor tab and PUBG ID.
    • A player’s pose uses their current costume.
      • Other skins (vehicles, weapons) are not applied to the pose at this time.
  • BP Rewards
    • Levels that don’t have a specific reward will grant BP.

New Weapon: DBS


“The DPS on the DBS is OMG!”

  • The DBS is a double barrel pump-action bullpup shotgun that can only be initially obtained from Care Packages.
  • It has two internal magazine tubes that allow the user to load up to fourteen 12-gauge rounds.
  • Thanks to those combined firing mechanics, DBS can produce massive bursts of damage in a short time span.
  • Upper rail of the gun allows a Holographic, Red Dot Sight, and 2x to 6x Scopes.
  • Maximum effective range to deal damage with the DBS is 100 m.

Survivor Pass: Aftermath

  • The current season of both the Survivor Pass and Survivor Title System will end on October 22nd.
  • Starting October 8th, two weeks before the end period of Aftermath, there will be an on-screen message and count down on the Survivor Pass banner in the lobby to notify players of the pass’s end.
  • Premium Pass and Level-up items can be purchased until the Pass period ends.

Gameplay

“Two in the front, two in the back, and we don’t look back.”

  • Improved shotgun consistency
    • Hit probability increased, especially in medium shotgun range
    • Damage drop-off over distance increased
    • Minimum per pellet damage within effective range of each shotgun increased to 4
      • Except the Sawed-Off, which is 3
      • All shotguns fire 9 pellets total per round
  • Adjusted shotgun balance
    • All shotgun pellets now use more realistic ballistic curves (speed decrease over time).
    • All shotguns had their recoil effects updated.
    • Damage multiplier changes
      • Headshot: From 1.5 to 1.2
      • Torso: From 1.0 to 0.9
  • S686
    • Maximum effective range set to 80 m
    • Increased reload speed by 20%
  • S1897
    • Maximum effective range set to 80 m
    • Pump action speed increased by 20%.
    • Pump action will no longer temporarily un-ADS the player
  • Sawed-Off
    • Maximum effective range set to 80 m
    • Maximum increased probability range set to 50 m
    • Increased number of pellets fired to 9
    • Decreased damage per pellet from 22 to 20
  • Duckbill attachment: Pellet spread multiplier increased from 0.8 to 1.0
  • Updated weapon impact effects
    • Both decals and particle effects are now more directional allowing players to better understand the direction shots are coming from
      • Size and characteristics of the effect depend on both the surface being hit and the class of the weapon being fired
  • QoL improvement for healing items while walking
    • Healing items can now be activated while moving and your player will be reduced to walking speed and continue using the item while you move at walking pace
      • Previously, you could move at walking pace while healing, although had to come to a complete stop to start the action
  • Canted Sight reticle type can now be adjusted, along with brightness, similar to the Red Dot

Featured Map

  • The featured map has been changed from Erangel to Sanhok.
  • The game mode select UI has changed.

Custom Match (XBOX Only)

  • Added Erangel Visual Update option to custom matches
  • Erangel Visual Update will be called “Erangel” and the previous version will be called “Erangel Classic”.
  • All game modes will be playable on both Erangel variants.

Vehicle auto-acceleration key binding change

  • Vehicle auto-acceleration key binding will change from (Double Tap) RT(Xbox)/R2(PS4) to (Hold) RT(Xbox)/R2(PS4) + (Tap) R-Stick(Xbox)/R3(PS4) due to the community request.

UI/UX

Lobby Navigation improvement

  • Main lobby screen will change similar to PC.
  • Tap LB,RB(Xbox)/L3/R3(PS4) to move around the menu tab, LT/RT(Xbox) / L2/R2(PS4)to move around the lower tab.
  • UI of CUSTOMIZE menu has been changed to be more console-friendly.
  • ‘STORE – MY ITEMS’ has been merged into ‘UTILITY’.
  • Added NEWS & EVENT banner, where players can find news about PUBG while in the lobby.
  • SETTINGS, CONTROLLER GUIDE and RESTART LOBBY have been merged under System Menu.
  • Health bars will not show in the in-game lobby on FPP modes.

Shop

New items/skins can be purchased

  • G-Coin
    • WAKGOOD’S CRATE – Set containing 2 weapon skins
    • Pirate KIM’s Crate – Set containing 2 weapon skins
    • Halloween Items
    • Authentic Eastern Items
  • BP
    • 4 types of MADSY shoes

Items in the list will not be available for purchase after the update

  • PS4

    • Glory – AKM

    • Glory – UMP45

    • Zest Set (Female)

    • Zest Set (Male)

  • Console

    • Countryside Sneakers

    • Tactical Gloves

    • Paddy Cap

    • Desert Digital – P92

    • Desert Digital – Win94

    • Desert Digital – P18C

    • Desert Digital – Sawed-Off

    • Desert Digital – Micro UZI

    • Cropped Corset

    • Combat Pants (Coral)

    • Retro Polo Shirt

    • Hi-top Canvas Sneakers (Pink)

    • Checkered Shirt (Coral)

    • Combat Gloves (Khaki)

    • Mesh Polo Shirt

    • School Shoes (Beige)

    • Gold Plate – S12K

    • Gold Plate – SKS

    • Desert Digital – M416

    • Desert Digital – Kar98k

    • Desert Digital – Mini14

    • Gold Plate – Sawed-Off

    • Gold Plate – Win94

    • Rugged (Orange) – SCAR-L

    • Rugged (Orange) – M416

    • Rugged (Orange) – AKM

    • Rugged (Orange) – Kar98k

    • Desert Digital – R45

    • Rugged (Orange) – UMP945

    • Rabbit Season Set

    • Rabbit Season Hoodie

    • Rabbit Season Leggings

    • Rabbit Season Hi-Top Sneakers

Performance

  • Made visual improvements to shadows and enhanced rendering performance.
  • Fixed an issue where the monitor would flicker or become blurry in certain situations.
  • Deployed tentative change on the test server mitigating an issue which causes loot to appear late, mainly after landing from your parachute.
    • Dev Note: As this change increases server load, we will closely monitor any potential negative impact this may have to the player experience. We intend to apply this change to live servers with this update if player feedback is positive and the overall server performance impact is negligible. Any changes to this plan will be communicated through the patch notes. Please try the changes on the test servers for yourself and kindly share your feedback.

Sound

  • Footstep sounds volume and attenuation have been re-balanced.
  • Footstep sounds will be more drastically reduced when players move to the outer limit of footstep audible range.
  • Sound has been changed appropriately when getting into shallow water like puddles.
  • Added a new song to the jukebox.
  • New song will replace the existing song.
  • Different sound effects are played when landing from falling, dependent to the surface material type.
  • Reduced the volume of straw mats being destroyed.
  • Made improvements to the ledge-grab sound effects.
  • Reduced the volume of the Red Zone.
  • For more information on the sound improvement plans, please go to the following link: “Dev Letter – Sound Improvement Plan

Misc

  • (Xbox Only) Ukrainian language support
    • Ukrainian language will not be supported after the update.
    • Players with Ukrainian language setting will default to English.
  • The Quick Join option has been removed from the map selection queues in order to improve matchmaking times. Available queues are now Featured Map and Random Map.

Known Issues

  • An issue where Survival Title Season 4 (PreSeason) leaderboard is not shown during Season 4.

Bug Fixes

  • Fixed an issue where the player is sent back to the lobby after “lost connection to host” message would appear when loading into the game.
  • Fixed an issue where character footsteps cannot be heard when walking backwards against corners of objects.
  • Fixed an issue where the Flare Gun firing animation is obscured when in the prone position.
  • Fixed an issue where grenade damage in rare situations could be received through objects.
  • Fixed an issue where an incorrect kill distance was shown when a disconnected player is killed.
  • Fixed an issue where the healing items would be cancelled when pressing Sprint without moving
  • Fixed an issue where UAZ wheels wouldn’t get destroyed after being punched multiple times.
  • Fixed an issue where skull icons are incorrectly displayed on the minimap in Simplified Chinese language version.
  • Fixed an issue which caused an excessively bright light effect in the side mirror of motorcycles.
  • Fixed an issue where parachutes were not displayed in training mode with a fully equipped bag.
  • Fixed an issue where players are forcibly removed from training mode when vaulting over a certain wall.
  • Fixed an issue where a certain action would cause BP and Blue coupons to roll back after they’ve been exchanged.
  • Fixed an issue where intermittently players would join the match alone on FPP mode – NA.
  • Fixed an issue where it was hard to read the “estimated time” while matchmaking.
  • Fixed the preview screen UI of challenge mission weapon skin.
  • Fixed an issue where the plane icon size on the map does not change even if the map has been enlarged.
  • Fixed an issue where items within player crates are not correctly organized.
  • Fixed an issue where “Punk Destruction Set – Jacket” looks different when worn compared to its product image.
  • Fixed an issue where a moving line appears at the bottom of the screen when opening inventory after using a smoke grenade.
  • Fixed an issue where quick markers does not work after turning radio message option “off”.
  • Fixed an issue where characters could move faster on stairs after performing certain actions.
  • Fixed an issue where other player’s PUBG ID was intermittently shown cut off.
  • Fixed an issue where the audible sound of footsteps were heard incorrectly in certain situations.
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Prva partija 8 killova… Izgleda da ima puno botova.m

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Ne podržava joypad! Do viđenja…

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