Eurogamer je surovo realan u oceni MS-ovog nastupa na konferenciji.
It was hard to make head or tail of what Microsoft’s Gamescom show had set out to achieve. In an hour and a half of reheated E3 trailers and recaps, there was perhaps one announcement of a genuine exclusive for Xbox: a vertical console stand for the day one edition of the Xbox One X, as unpackaged by Major Nelson in an abandoned office on the other side of the world.
It all brought up the same question that kept recurring again and again - who is this thing for, and what’s Microsoft setting out to achieve with the Xbox One X? Its mantra, repeated ad infinitum in official material, is that this is The World’s Most Powerful Console, and of that there’s little doubt. It’s the world’s most handsome, too, a beautifully designed and improbably minuscule slab of technology that’d sit proudly under any television set, but while Microsoft’s engineers have hit it out of the park, there’s the nagging feeling that elsewhere in Redmond things aren’t running quite so smoothly.
…At this point in the console lifecycle, Microsoft needs more than prettier versions of multiplatform games if it’s to make serious inroads into Sony’s considerable lead this generation.
It needs new and exciting games, and just one reason to make the Xbox One X essential - an Uncharted, or a Breath of the Wild, to make the console’s case for it. Forza Motorsport 7, as fine as it looks, doesn’t quite cut it - alongside Gears of War and Halo, it feels like yesterday’s news, and not the shot in the arm that’s needed right now.